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- 01/08/2016
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- DECKS LENDARIOS 2
OTS TOURNAMENT PACK 2
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- Fog King
- WATER Level 7 [Spellcaster/Effect] ATK 0 DEF 0
- You can Tribute 1 monster, or no monsters, to Normal Summon (but not Set) this card. The ATK of this card becomes the combined original ATK of the Tributed monsters. Neither player can Tribute cards.
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- Kuraz the Light Monarch
- LIGHT Level 6 [Warrior/Effect] ATK 2400 DEF 1000
- When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.
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- Raigeki
- SPELL
- Destroy all monsters your opponent controls.
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- Gameciel, the Sea Turtle Kaiju
- WATER Level 8 [Aqua/Effect] ATK 2200 DEF 3000
- You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
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- Fiendish Rhino Warrior
- EARTH Level 3 [Fiend/Effect] ATK 1400 DEF 900
- Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.
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- Mithra the Thunder Vassal
- LIGHT Level 2 [Thunder/Effect] ATK 800 DEF 1000
- If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.
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- The Phantom Knights of Ragged Gloves
- DARK Level 3 [Warrior/Effect] ATK 1000 DEF 500
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A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
●If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
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- Super Quantum Blue Layer
- WATER Level 3 [Psychic/Effect] ATK 1200 DEF 2000
- When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
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- System Down
- SPELL
- Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
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- Mask of Restrict
- TRAP Continuous
- Neither player can Tribute cards.
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- Ninjitsu Art of Transformation
- TRAP Continuous
- Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
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- Armor Ninjitsu Art of Freezing
- TRAP Continuous
- When an opponent's monster declares an attack, if you control a "Ninja" monster: You can flip this card face-up; negate that attack and end the Battle Phase. While this card is face-up on the field and you control a "Ninja" monster, monsters your opponent controls cannot change their battle positions.
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- The Prime Monarch
- TRAP Continuous
- Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.
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- Takuhee
- WIND Level 4 [Winged Beast] ATK 1450 DEF 1000
- This bird is known far and wide as a harbinger of doom.
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- Temple of Skulls
- DARK Level 4 [Zombie] ATK 900 DEF 1300
- A mysterious temple of skulls and bones that pulls in unsuspecting enemies.
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- Dark Eradicator Warlock
- DARK Level 7 [Spellcaster/Effect] ATK 2500 DEF 2100
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dark Magician", and cannot be Special Summoned by other ways. Each time a Normal Spell Card is activated, inflict 1000 damage to your opponent immediately after it resolves.
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- Infernity Archfiend
- DARK Level 4 [Fiend/Effect] ATK 1800 DEF 1200
- When you draw this card, if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect.
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- Cyber Dragon Core
- LIGHT Level 2 [Machine/Effect] ATK 400 DEF 1500
- When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard.
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- Galaxy Dragon
- LIGHT Level 4 [Dragon/Effect] ATK 2000 DEF 1200
- This card cannot attack directly, and can only attack Dragon-Type monsters. If this card battles a Dragon-Type monster, this card gains 1000 ATK during the Damage Step only, also that monster has its effects negated during this Battle Phase, as long as this card remains face-up on the field.
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- Prediction Princess Coinorma
- EARTH Level 3 [Fairy/Flip/Effect] ATK 800 DEF 1400
- FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
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- Prediction Princess Tarotrei
- LIGHT Level 9 [Fairy/Ritual/Effect] ATK 2700 DEF 1200
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You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
●During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
●During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
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- Skullbird
- WIND Level 6 [Winged Beast/Fusion] ATK 1900 DEF 1700
- Takuhee + "Temple of Skulls"
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- United We Stand
- SPELL Equip
- The equipped monster gains 800 ATK and DEF for each face-up monster you control.
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- The Melody of Awakening Dragon
- SPELL
- Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
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- Prediction Ritual
- SPELL Ritual
- This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.
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- Ninjitsu Art of Super-Transformation
- TRAP Continuous
- Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.
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- Wiretap
- TRAP Counter
- When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.